Sword Art Online Fatal Bullet Upgrading White Equip Sign After I Unequip

  • Example
    • Geffen Night Arena

image.png.5ced0e7399fd56dd8b3fa36a0c153f78.png

"...When the moon is loftier up in the sky an illegal tournament opens at Geffen. Riskier than its legal counterpart, this tournament offers great rewards to those adventurers who are upwards for the challenge and exit in one piece."

Geffen Nighttime Arena Official Implementation

The official instance is available through the Example Manager.

  • Min Level:210
  • Enemies:
    • Mob Level Size/Race/Element
      20856.png

      Loonshit Arhi

      210 Medium/Demi-Human/Neutral ane
      20857.png

      Arena Dio Anemos

      210 Medium/Demi-Human/Neutral 1
      20858.png

      Loonshit Geffen Shoplifter

      210 Medium/Demi-Homo/Neutral one
      20859.png

      Arena Geffen Slap-up

      210 Medium/Demi-Human/Neutral 1
      20860.png

      Arena Geffen Gangster

      210 Medium/Demi-Human/Neutral 1
      20861.png

      Loonshit Faymont

      210 Medium/Demi-Homo/Neutral ane
      20862.png

      Arena Ordre

      210 Medium/Demi-Human/Neutral 1
      20863.png

      Arena Blut Hase

      210 Medium/Demi-Human/Ghost 2
      20864.png

      Loonshit Kuro Akuma

      210 Medium/Demi-Human/Neutral i
      20865.png

      Loonshit Ifodes

      210 Medium/Demi-Human being/Neutral one
      20866.png

      Loonshit Licheniyes

      210 Medium/Demi-Human/Neutral 1
      20867.png

      Arena Odoric

      210 Medium/Demi-Man/Neutral 1
      20868.png

      Loonshit Ju

      210 Medium/Demi-Human/Neutral 1
      20869.png

      Arena Dwigh

      210 Medium/Demi-Human/Ghost ii
      20870.png

      Arena Fei Kanavian

      210 Medium/Demi-Human/Ghost 2
      20871.png

      Arena Alphonse

      210 Medium/Demi-Human/World 2
      20872.png

      Loonshit Fenrir

      160 Medium/Demi-Human/Ghost 2

  • Inside the Example:
    • There are 10 rounds.
      Each circular increases the enemy's health and damage reduction. The arena host will denote the enemy'south health per circular.
      Every round tin can be a different enemy except the terminal round
      Different Geffen Magic Tournament, you lot can merely collect rewards if you consummate the circular and choose to quit.
      Yous accept one minute to complete each circular after round ane.
      If any party fellow member dies, a penalty is imposed where the enemy will take no impairment until all political party members are resurrected.
      If any party member leaves the instance or disconnects the monsters will not accept any impairment
  • Rewards:
    The amount of rewards gained depends on which circular you quitted, you lot will only get rewards if you terminate the loonshit or quit at a specific circular. If you lot lose on a round you will become no rewards, the three currencies are:1000316Geffen Arena Coin ,1000317Geffen Arena Documentand1000366 Geffen Arena Champion Certificate
  • Equipment:
    Equipment from the tournament can be obtained fromVending Car called "Geffen Night Arena"located at @go 46 image.png.964c5aebfe9556632ae7e4753ed66c0f.png

Under the category<< Special Production Listing >>the new items can be plant, each one requiring a bottom version of the old gear from Geffen Magic Tournament and a surplus of coins to be obtained.

Armor:

  • 450149 Anti Conjurer Adjust [i] (Price:15073 Anti Magic Accommodate [1]  +100031630)

    Spoiler

    • Increases incoming heal effectiveness by 10%
    • Reduces SP consumption of skills by 10%.
    • MaxHP +3%,
    • Str + 3, Agi + iii.
    • Atk + ten per refine rate.
    • Increases attack speed (reduces delay after set on by two%) per 2 refine rate.
    • If refine rate is 9 or higher
      • increases melee and long range physical damage by x%.
    • If refine rate is xi or higher
      • increases set on speed (reduces delay afterward attack by boosted seven%).
    • If refine charge per unit is 13 or higher
      • additional Atk + 60.
  • 450150 Magic Protector Robe [1] (Price:15074 Geffen Magic Robe [1]  +1000316xxx)

    Spoiler

    • Increases incoming heal effectiveness by x%.
    • Reduces SP consumption of skills past 10%.
    • MaxHP +3%,
    • Int + 3, Dex + three.
    • Matk + 10 per refine rate.
    • Reduces variable casting fourth dimension by ii% per 2 refine charge per unit.
    • If refine rate is ix or higher
      • increases all property magical harm by 10%.
    • If refine rate is 11 or higher
      • reduces variable casting time by boosted 7%.
    • If refine rate is 13 or higher
      • additional Matk + 60.
  • 480065 Magic Barrier Manteau [i] (Price:20944 Anti Magic Manteau [1]  +100031630)'

  • 480066Magic Barrier Muffler [ane] (Cost: 480066 Anti Magic Manteau [1]  +1000316thirty)
  • 480067 Ravage Barrier Manteau [1] (Price: 20943 Geffen Magic Muffler [1]  +1000316thirty)
  • 480068 Ravage Magic Muffler [1] (Cost: 20943 Geffen Magic Muffler [1]  +1000316xxx)

    Spoiler

    • MaxHP + 2000.
    • MaxHP + 1% per refine charge per unit.
    • Increases assail speed (reduces delay later on attack by 1%) and reduces variable casting fourth dimension by 1% per 3 refine rate.
      • If refine charge per unit is nine or college
        • Increases damage confronting all size monsters by 3%.
      • If refine rate is xi or higher
        • When dealing physical or magical damage, has a low chance to recover 350 HP and twenty SP per second for x seconds.
    • When equipped with 450149 Anti Conjurer Accommodate [1] Atk + 50
    • If refine rate of 450149 Anti Conjurer Suit [1]is 11 or higher
    • Atk +five%
    • increases attack speed (reduces delay after attack past 10%).
  • 460005 Magic Absorber [1] (Cost: 2185 Magic Reflector [one]  +100031645)

    Spoiler

    • Mdef + 15
    • Increases all belongings magical damage by 3%
      • If refine rate is 7 or higher
        • Matk + 25.
      • If refine charge per unit is nine or higher
        • Reduces variable casting time past 5%.
      • If refine rate is 12 or higher
        • Increases all property magical damage by boosted 7%.

Spoiler

  • Atk + 3%
  • Mdef + 10
  • If refine charge per unit is 7 or higher
    • Atk + 25, Cri + 3.
  • If refine rate is 9 or higher
    • Increases attack speed (reduces delay after attack by 5%).
  • If refine rate is 12 or college
    • Atk + 7%
    • Increases disquisitional damage by x%.

Spoiler

  • MaxHP + 5%.
  • Atk + viii%.

Spoiler

  • MaxHP + 5%.
  • Matk + 8%.

Cards:

  • 300177Midnight Archi Menu (Cost: 7 300177 Arhi Carte  +100036610)
    • Spoiler

      Increases damage against all size monsters past 5%

      MaxHP + 1000

      Abscond + 35.

      Location: Shoes

      300177.png

  • 300178Midnight Dio Anemos Card (Cost: 7 300177 Dio Anemos Card  +1000366ten)
    • Spoiler

      Increases earth and neutral holding magical damage by 10%.

      Location: Shoes

      300178.png

  • 300179 Midnight Geffen Thief Card (Cost: 7 300177 Geffen Shoplifter Card  +1000366x)
    • Spoiler

      Increases fire and holy belongings magical damage by 10%.

      Location: Shoes

      300179.png

  • 300179Midnight Geffen Gangster Menu (Cost: 7 300177 Geffen Gangster Card  +1000366ten)
    • Spoiler

      Increases attack speed (reduces filibuster after attack past ten%).

      Increases critical harm by 7%.

      Location: Shoes

      300180.png

  • 300181 Midnight Geffen Thug Card (Cost: 7 300177 Geffen Bully Menu  +1000366ten)
    • Spoiler

      Increases attack speed (reduces delay after set on by 7%).

      Increases critical impairment by 10%.

      Location: Shoes

      300181.png

  • 300181Midnight Pa - Monk Card (Cost: 7 300177 Faymont Card  +1000366ten)
    • Spoiler

      MaxSP + 20%.

      When receiving concrete damage, has a adventure to auto-cast 401.png Zen level ane.

      Location: Shoes

      300182.png

  • 300181Midnight Ordre Bill of fare (Toll: 7 300177 Ordre Card  +100036610)
    • Spoiler

      Increases air current and water belongings magical damage by 10%.

      Location: Shoes

      300183.png

  • 300184Midnight Blut Hase Card (Cost: 7 300177 Blut Hase Card  +100036610)
    • Spoiler

      Atk + v%.

      Increases long ranged concrete harm by 7%.

      Location: Shoes

      300184.png

  • 300185 Midnight Kuro Akuma Card (Cost: 7 300177 Kuro Akuma Card  +1000366ten)
    • Spoiler

      Reduces variable casting fourth dimension by 10%.

      Increases 540.png Wind Blade, 537.png Freezing Spear, 534.png Flaming Petals damage by 15%.

      Location: Shoes

      300185.png

  • 300186 Midnight Ipodus Card (Toll: 7 300177 Ifodes Card  +1000366ten)
    • Spoiler

      Increases assail speed (reduces filibuster later attack by vii%).

      Increases melee physical damage by seven%.

      Location: Shoes

      300186.png

  • 300187 Midnight Odorico Card (Cost: seven 300177 Odoric Carte  +100036610)
    • Spoiler

      Increases set on speed (reduces delay afterward attack by 7%).

      Increases long ranged physical damage by 7%.

      Location: Shoes

      300187.png

  • 300187 Midnight Rechenier Card (Cost: 7 300177 Licheniyes Card  +100036610)
    • Spoiler

      Increases holy belongings magical damage past 10%.

      Increases heal effectiveness by twenty%.

      Location: Shoes

      300188.png

  • 300189Midnight Jew Carte du jour (Toll: vii 300177 Ju Carte  +1000366x)
    • Spoiler

      Increases 19.png Burn Bolt, 14.png Cold Commodities and 20.png Lightning Bolt damage by fifteen%.

      If compounded on Volume, increases 19.png Fire Commodities, 14.png Common cold Bolt and 20.png Lightning Commodities damage by additional twenty%.

      If refine charge per unit is fourteen or higher, increases 19.png Fire Bolt, 14.png Common cold Bolt and 20.png Lightning Bolt damage by additional 30%.

      Location: Weapon

      300189.png

  • 300190 Midnight Fey Kanabian Card (Cost: 7 300177 Fey Kanabian Menu  +100036610)
    • Spoiler

      Increases neutral and earth property magical damage by 10%.

      When dealing melee concrete harm, has a depression risk to transform into Golem for five seconds.

      During Golem form, Def + 500.

      Location: Shoes

      300190.png

  • 300191Midnight D.Y Card (Cost: 7 300177 Dwigh Carte  +100036610)
    • Spoiler

      Increases neutral, shadow and undead holding magical damage by 20%.

      Location: Accessory

      300191.png

Enchantment:

Enchantment Jewels are required to enchant the equipment obtained from Geffen Night Arena, these Jewels tin exist purchased at the NPC for 1 1000317.pngGeffen Arena Certificate151000316.pngGeffen Arena Coinand zeny the following gemstones enchant the next piece of equipment:

The enchants areLapine Enchantsmeaning that its not needed to reset the detail to enchant it again, just by using the advisable Precious stone again volition re-curlicue new enchants.

Tables:

Armor:

1st Enchant Min~Max 2d Enchant Min~Max 3rd Enchant Min~Max
MaxHP 100 ~ 1500 HP Recovery 30% ~ 65% MHP 100 ~ 1500
MaxSP 100 ~ 500 SP Recovery 30% ~ 65% MSP 100 ~ 500
MaxHP% 1% ~ x% FLEE 2 ~ xxx
MaxSP% ane% ~ 10% DEF ten ~ 55
MDEF 1 ~ 6
Healing Received 5% ~ 10%
Variable Cast Time 1% ~ 10%
Reduced physical damage from monsters of a specific chemical element 5% ~ 10%
Reduced magical impairment from monsters of a specific chemical element 5% ~ ten%

Garment:

1st Enchant Min~Max 2nd Enchant Min~Max third Enchant Min~Max
MaxHP 100 ~ 1000 Flee 5 ~ twenty MHP 200 ~ 800
MaxSP ten ~ 300 DEF 5 ~ 60 MSP 50 ~ 300
MaxHP% ane% ~ 5% MDEF 1 ~ 6
MaxSP% one% ~ five% Healing Received five% ~ x%
Variable Cast Time one% ~ x%
Reduced physical damage from monsters of a specific element 5% ~ 10%
Reduced magical harm from monsters of a specific element 5% ~ 10%
Specific Chemical element Resistance 1% ~ 5%

Accessory:

1st Enchant Min~Max 2nd Enchant Min~Max
Attack Speed 3% ~ vii% Attack Speed 3% ~ 5%
Variable Cast Time 5% ~ 10% Variable Cast Time 5% ~ 8%
CRIT 5 ~ 10 CRIT v ~ viii
Property Resistance(Fire/Water/Wind/Earth) three% ~ 5% Holding Resistance(Fire/Water/Wind/World) 3% ~ five%
SP Consumption 3% ~ 5% SP Consumption three% ~ 5%
MHP 1% ~ 5% MHP 1% ~ 3%
MSP i% ~ 5% MSP 1% ~ 3%
ATK i% ~ 5% ATK 1% ~ 3%
MATK i% ~ 5% MATK i% ~ 3%

Shield:

1st Enchant Min~Max 2nd Enchant Min~Max 3rd Enchant Min~Max
MDEF 3 ~ x MHP 100 ~ 1000 ASPD 1
DEF 30 ~ 100 MSP twenty ~ 200 Magical Damage to Race 5% ~ 10%
MSP 20 ~ 200 DEF xxx ~ 100 Ignore Magical Defense of Race thirty% ~ sixty%
Racial Resistance 2% ~ 7% MDEF iii ~ 10 Ignore Magical Defense force of Normal Monsters 30% ~ threescore%
MHP 100 ~ m Racial Resistance 2% ~ 7% Ignore Magical Defense of Boss Monsters 30% ~ 60%
Magical Harm to Race 1% ~ 5% Magical Impairment to Race i% ~ five% Physical Impairment to Race 5% ~ 10%
Physical Damage to Race 1% ~ 5% Physical Harm to Race ane% ~ 5% Ignore Physical Defense of Race xxx% ~ 60%
Heal Recovery 5% ~ 10% Heal Recovery v% ~ 10% Ignore Physical Defense of Normal Monsters xxx% ~ sixty%
Variable Cast Time ane% ~ v% Attack Speed 1% ~ 5% Ignore Physical Defense of Dominate Monsters thirty% ~ 60%
After Cast Delay 1% ~ three%
  • Dungeon
    • Clock Tower: Unknown Basement

image.thumb.png.21ef23cd7252ded2eb6cd07d2e2d3c72.png

"...Adventurers who come from the Clock Tower are telling unsettling stories, about creatures that lurk in the deepest zone of the tower. But they as well share stories of skilful fortune, nigh the rare items the creatures hoarded during their unholy lives."

Clock Tower: Unknown Basement Official Implementation

A new dungeon is now bachelor through the Warper under Level 250 Expansion , this dungeon asks for a minimum level requirement of 240 to enter

  • Cards
    • Extra Joker Carte du jour ( ItemID: 300292 )
    • Erzsebet Menu ( ItemID: 300293 )
    • Jennifer Card ( ItemID: 300294 )
    • Full general Orc Card ( ItemID: 300295 )
    • Sieglouse Menu ( ItemID: 300296 )
    • Goblin Rex Card ( ItemID: 300297 )
  • Monsters:

Monster

HP

Race/Size/Element

20175.png

Extra Joker

HP: ix,815,492

Demon/Large/Wind 4

20176.png

Erzsebet

HP: 9,776,814

Demon/Medium/Dark i

20177.png

Jennifer

HP: nine,738,335

Fish/Medium/Nighttime 1

20178.png

General Orc

HP: nine,815,292

Demi-Human/Medium/Dark 2

20179.png

Sieglouse

HP: nine,738,335

Insect/Minor/World 2

20118.png

Goblin KingMvp.png

HP: 341,640,529

Demi-Human being/Medium/Air current 3

New Cards:

  • 300292 Extra Joker Menu

    Spoiler

    Matk + 5%.
    If refine charge per unit is 7 or higher, increases magical damage against demon race monsters by 10%.
    If refine rate is 9 or higher, increases magical damage against demon race monsters past boosted 7%.

    Location: Shoes

    Prefix: Of Joker

    300292.png

  • 300293Erzsebet Card

    Spoiler

    Reduces damage taken from neutral property by fifteen%.
    Increases poison belongings magical damage past three% per refine rate.

    Compounded on : Garment
    Suffix : of Poison

    300293.png

  • 300294 Jennifer Card

    Spoiler

    Increases poison and undead holding magical impairment by 20%.


    Compounded on : Accessory
    Prefix : Poison Dead

    300294.png

  • 300294Orc General Card

    Spoiler

    Matk + five%.
    If refine rate is 7 or higher, increases magical impairment against animate being race monsters by 10%.
    If refine rate is ix or higher, increases magical damage against beast race monsters past additional 7%.


    Compounded on : Shoes
    Prefix : Animal Killer

    300295.png

  • 300294Sieglouse Card

    Spoiler

    Matk + five%.
    If refine rate is seven or college, increases magical damage against insect race monsters by 10%.
    If refine rate is nine or higher, increases magical damage against insect race monsters by additional 7%.


    Compounded on : Shoes
    Prefix : Mad Bug

    300296.png

  • 300297 Goblin Male monarch Card

    Spoiler

    Atk + 10%.
    Increases concrete damage confronting brute race monsters by 35%.
    Increases physical and magical damage taken from brute race monsters past 10%.


    Compounded on : Shoes
    Prefix : Senior Hunter's

    300297.png

Quests:

Located at Eden Group , "Unknown Basement" NPC volition give daily quests in order to get the necessary components to craft the new weapons

image.png.787e99a31d9ea798d70f2ccfe8cbb83e.png

The available quests are the post-obit:

  • Devil'south Meal: You can select one of iii quests Breakfast, LunchorDinner each ane differing in the amount of mobs needed to becompleted
    • Breakfast: Kill 100 Monsters in Unknown Basement ( Base of operations Exp: 38,409,074 | Job Exp: 25,606,020 | ane 1000680  Lead)
    • Lunch: Impale 300 Monsters in Unknown Basement ( Base of operations Exp: 136,177,626 | Task Exp: ninety ,784,980  | 3 1000680  Pb)
    • Dinner: Kill 1000 Monsters in Unknown Basement ( Base of operations Exp: 698 ,346,800 | Job Exp: 465 ,564,000  | 10 1000680  Lead)
  • Devil's Snack: I of the quests will be assigned equally random, each item tin be dropped from monsters at the dungeon
    • Gather x100 25505 Joker's Wild ( Base of operations Exp:  280,442,400 | Job Exp: 186,961,600 )
    • Gather x100 25509 Shining Round Beat out ( Base Exp:  347,798,000 | Job Exp: 231,865,000 )
    • Gather x100 25507 Colorful Coral ( Base Exp:  347,798,000 | Chore Exp: 231,865,000 )
    • Gather x100 25506 Cute Broom ( Base Exp:  279,337,600 | Job Exp: 186,224,800 )
  • Devil's Special: A Weekly quest that resets itself every Monday at 00:01 server time.
    • Impale 5000 Monsters in Unknown Basement ( Base Exp: 2,182 ,333,750 | Job Exp: i,454 ,887,500 | 3 1000681  Clock Gear)

Weapons:

On the 2d floor of Eden Group, the NPC "Clock Tower" is in charge of the weapon exchanges

image.png.3dc5638ff94c87549de9d06a3c32118d.png

The available weapons for crafting are the following:

Solid Weapons

IMG Item Currency Corporeality

Solid Claymore.png

Solid Claymore [2] x125 1000680.png Pb

x10 1000681.png Clock Gear

x1 600013.png Fortified Claymore

Solid Staff.png

Solid Staff [two] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 640013.png Fortified Staff

Solid Manual.png

Solid Manual [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 540013.png Fortified Book

Solid Spear.png

Solid Spear [2] x125 1000680.png Pb

x10 1000681.png Clock Gear

x1 530009.png Fortified Spear

Solid Wand.png

Solid Wand [2] x125 1000680.png Pb

x10 1000681.png Clock Gear

x1 550059.png Fortified Wand

Solid Dagger.png

Solid Dagger [ii] x125 1000680.png Atomic number 82

x10 1000681.png Clock Gear

x1 510053.png Fortified Dagger

Solid Edge.png

Solid Edge [2] x125 1000680.png Pb

x10 1000681.png Clock Gear

x1 510054.png Fortified Edge

Solid Rod.png

Solid Rod [ii] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 550057.png Fortified Rod

Wicked Weapons:

IMG Particular Currency Amount

Wicked Katar.png

Wicked Katar [2] x1251000680.png Lead

x101000681.png Clock Gear

x1610015.png Relapse Katar

Wicked Cross.png

Wicked Cantankerous [2] x1251000680.png Lead

x101000681.png Clock Gear

x1590015.png Relapse Cross

Wicked Dagger.png

Wicked Dagger [ii] x1251000680.png Lead

x101000681.png Clock Gear

x1510026.png Relapse Dagger

Wicked Blade.png

Wicked Blade [2] x1251000680.png Lead

x101000681.png Clock Gear

x1500018.png Relapse Blade

Wicked Axe.png

Wicked Axe [2] x1251000680.png Lead

x101000681.png Clock Gear

x1620005.png Relapse Axe

Wicked Book.png

Wicked Book [2] x1251000680.png Lead

x101000681.png Clock Gear

x1540043.png Relapse Book

Wicked Plant.png

Wicked Found [2] x1251000680.png Lead

x101000681.png Clock Gear

x1550058.png Relapse Found

Wicked Edge.png

Wicked Border [2] x1251000680.png Pb

x101000681.png Clock Gear

x1510055.png Relapse Border

Precision Weapons:

IMG Particular Currency Amount

Precision Lute.png

Precision Lute [ii] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 570012.png Scrap Lute

Precision Whip.png

Precision Whip [2] x125 1000680.png Atomic number 82

x10 1000681.png Clock Gear

x1 580012.png Scrap Whip

Precision Fist.png

Precision Fist [two] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 560011.png Fleck Fist

Precision Bow.png

Precision Bow [2] x125 1000680.png Atomic number 82

x10 1000681.png Clock Gear

x1 700021.png Chip Bow

Precision Pistol.png

Precision Pistol [2] x125 1000680.png Pb

x10 1000681.png Clock Gear

x1 800010.png Scrap Pistol

Precision Piercer.png

Precision Piercer [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 810006.png Scrap Piercer

Precision Shatter.png

Precision Shatter [ii] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 810005.png Scrap Shatter

Precision Splatter.png

Precision Splatter [two] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 830009.png Scrap Splatter

Precision Bomber.png

Precision Bomber [2] x125 1000680.png Lead

x10 1000681.png Clock Gear

x1 840005.png Scrap Bomber

Precision Slasher.png

Precision Slasher [ii] x125 1000680.png Atomic number 82

x10 1000681.png Clock Gear

x1 650020.png Scrap Slasher

The exchanger tin as well give the items necessary for some weapons in exchange of Lead at the following ratio:

Item Currency Amount
1000681.png Clock Gear x15 1000680.png Lead
101099.png Clock Regulator x15 1000680.png Pb

x1 1000681.png Clock Gear

Enchantment:

A101099 Clock Regulator is needed in order to enchant the weapons and the post-obit conditions apply when you enchant:

  • The weapons don't  demand any class or refine to be enchanted
  • The weapons don't lose refine or course on enchanting
  • All the enchanting is done through the Enchanting UI
  • All previous enchants of the weapons are conserved (Random Options)
  • The enchant goes in the 4th slot of the weapon
  • For a higher fee, you tin select the enchant

Enchant Tables:

Slot 3
Enchant Process 1000680.png Pb ten30

1000681.png Clock Gear x1

200,000z

Success Chance 100.00%
Course Changes None
Enchants 311016 Clockwork (Atk) (seven.69%)
311016 Clockwork (Matk) (seven.69%)
311018 Clockwork (Delay Afterward Attack) (7.69%)
311019 Clockwork (Variable Casting) (seven.69%)
311020 Clockwork (Delay Afterwards Skill) (vii.69%)
311021 Clockwork (POW) (vii.69%)
311022 Clockwork (SPL) (7.69%)
311023 Clockwork (STA) (7.69%)
311024Clockwork (WIS) (vii.69%)
311025 Clockwork (CRT) (7.69%)
311025 Clockwork (CON) (seven.69%)
311025 Clockwork (P.Atk) (seven.69%)
311025 Clockwork (S.Matk) (7.69%)

Selectable Enchant:

Slot 3 Enchant Enchantment Procedure
Materials Zeny
311016 Clockwork (Atk) 1000680.png Pb x1500

1000681.png Clock Gear x50

5,000,000z
311016 Clockwork (Matk) 1000680.png Atomic number 82 x1500

1000681.png Clock Gear x50

5,000,000z
311018 Clockwork (Delay Afterward Assault) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311019 Clockwork (Variable Casting) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311020 Clockwork (Delay Afterwards Skill) 1000680.png Lead x1500

1000681.png Clock Gear x50

five,000,000z
311021 Clockwork (Pow) 1000680.png Lead x1500

1000681.png Clock Gear x50

five,000,000z
311022 Clockwork (SPL) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311023 Clockwork (STA) 1000680.png Lead x1500

1000681.png Clock Gear x50

v,000,000z
311024Clockwork (WIS) 1000680.png Atomic number 82 x1500

1000681.png Clock Gear x50

v,000,000z
311025 Clockwork (CRT) 1000680.png Lead x1500

1000681.png Clock Gear x50

v,000,000z
311025 Clockwork (CON) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311025 Clockwork (P.Atk) 1000680.png Lead x1500

1000681.png Clock Gear x50

5,000,000z
311025 Clockwork (S.Matk) 1000680.png Lead x1500

1000681.png Clock Gear x50

five,000,000z

potterhiseens.blogspot.com

Source: https://www.shining-moon.com/ipb/index.php?/profile/1-lunar/&do=content&type=forums_topic_post&change_section=1

Belum ada Komentar untuk "Sword Art Online Fatal Bullet Upgrading White Equip Sign After I Unequip"

Posting Komentar

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel